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Fraps tpb
Fraps tpb












fraps tpb
  1. Fraps tpb software#
  2. Fraps tpb windows#

“Elf Qrin Interviews The Mentor.” Elf Qrin’s Cyber Lab, ,Į/docs/hakref/interviews/eq-i-mentor.php. “C&D: Director’s Response.” Chrono Compendium,, /Ĭapello, Valerio. “Icons: Combat Arena Revealed at EVO 2017.” Dual Shockers, 17 July 2017,ĭ/icons-battle-arena-revealed-evo-2017. Trading, Making, and Breaking Video Games, University of Minnesota Press, 2017.īoyd, Jordan. Metagaming: Playing, Competing, Spectating, Cheating, 1986, /archives/īoluk, Stephanie and Lemieux, Patrick. “The Conscience of a Hacker.” Phrack, 8 Jan. Whalen and Laurie N Taylor, Vanderbilt University Press, 2008, pp. Video Game.” Playing the Past: History and Nostalgia in Video Games, edited by Zach “Hacks, Mods, Easter Eggs, and Fossils: Intentionality and Digitalism in the “Atari 2600 Hacks.” AtariAge, /hack_page.html?SystemID=2600&Softwareīailey, Wm. Super Power, Spoony Bards, and Silverware: The Super NintendoĮntertainment System. “Super Mario Clouds.” Cory Arcangel's Official Portfolio Website and Portal,Ĭ/things-i-made/2002-001-super-mario-clouds. Rise of the Video Game Zinesters: How Freaks, Normals, Amateurs, Artists,ĭreamers, Dropouts, Queers, Housewives, and People Like You Are Taking Back an ArtĪrcangel, Cory. Living Room Wars: Rethinking Media Audiences for a Postmodern World. References:“All Bonds Cheat.” GoldenEye Wiki, /wiki/All_Bonds_Cheat. Videogame, hacking, game studies, copyright, intellectual property, ROM hacking, Nintendo, tactics, strategy, hackers Second, the author explores the diverse motivations of videogame hackers who create works that are undistributable through commercial markets and may face the risk of legal action.Ĭoncordia University > Faculty of Arts and Science > Communication Studies First, drawing upon Michel de Certeau’s writing on strategies versus tactics and Henry Jenkins chronicling of prohibitionist and collaborationist models, this study explores how intellectual property law serves as a site of tension between media companies and videogame fans. The following two chapters refer to participant interviews to pursue two avenues of research. Using this analysis as a starting point, the author then proposes a reflexive methodological framework for studying videogame hacking subcultures, designed to accommodate the ephemerality of virtual communities and the apprehensions of participants. This thesis begins by reviewing popular media and existing accounts of computer hacker culture, primarily Steven Levy’s Hackers: Heroes of the Computer Revolution and Gabriella Coleman’s Coding Freedom, in order to contextualize videogame hacking in broader histories of computer culture. Through interviews, game analysis, and reflective writing, this thesis investigates videogame hacking subcultures of production - communities of creative labour that exist in the margins of mediamaking and the fringes of the law. This thesis aims to explore one hacking practice, videogame hacking, whose practitioners make unauthorized alterations to videogames after their release. Your screen captures are automatically named and timestamped.“Hacking” is an evocative term - one that is mired in tropes that reduce a diverse range of practices into a few stereotypically malicious activities.

Fraps tpb software#

Screen Capture Software - Take a screenshot with the press of a key! There's no need to paste into a paint program every time you want a new shot. Save the statistics out to disk and use them for your own reviews and applications. Perform custom benchmarks and measure the frame rate between any two points. In its current form Fraps performs many tasks and can best be described as:īenchmarking Software - Show how many Frames Per Second (FPS) you are getting in a corner of your screen.

fraps tpb fraps tpb

Fraps tpb windows#

Fraps is a universal Windows application that can be used with games using DirectX or OpenGL graphic technology.














Fraps tpb